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Links to Free Computer, Mathematics, Technical Books all over the World



Applied Combinatorics (Mitchel T. Keller, et al)
This is a text with more than enough material for a onesemester introduction to combinatorics. The original target audience was primarily computer science majors, but the topics included make it suitable for a variety of different students.

Analytic Combinatorics (Philippe Flajolet, et al)
The definitive treatment of analytic combinatorics. This selfcontained text covers the mathematics underlying the analysis of discrete structures, with thorough treatment of a large number of applications.

Game Theory Relaunched (Hardy Hanappi)
This book collects recent research papers in game theory, which come from diverse scientific communities all across the world.

Game Theory: An Open Access Textbook (Giacomo Bonanno)
This book is an introduction to game theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.

An Introduction to Combinatorics and Graph Theory
This book walks the reader through the classic parts of Combinatorics and graph theory, while also discussing some recent progress in the area: on the one hand, providing material that will help students learn the basic techniques.

Combinatorics Through Guided Discovery (Kenneth P. Bogart)
This book is an introduction to combinatorial mathematics, also known as combinatorics. The book focuses especially but not exclusively on the part of combinatorics that mathematicians refer to as 'counting'.

Foundations of Combinatorics with Applications (Edward Bender)
This introduction to combinatorics, the foundation of the interaction between computer science and mathematics, is suitable for upperlevel undergraduates and graduate students in engineering, science, and mathematics.

Lists, Decisions and Graphs  With an Introduction to Probability
In this book, four basic areas of discrete mathematics are presented: Counting and Listing (Unit CL), Functions (Unit Fn), Decision Trees and Recursion (Unit DT), and Basic Concepts in Graph Theory (Unit GT).

Combinatorial Geometry with Application to Field Theory
Topics covered in this book include fundamental of combinatorics, algebraic combinatorics, topology with Smarandache geometry, combinatorial differential geometry, combinatorial Riemannian submanifolds, Lie multigroups, etc.

Notes on Convex sets, Polytopes, Polyhedra, Combinatorial Topology
This book may be viewed as a tutorial and a set of notes on convex sets, polytopes, polyhedra, combinatorial topology, Voronoi Diagrams and Delaunay Triangulations.

LEDA: A Platform for Combinatorial and Geometric Computing
LEDA is a library of efficient data types and algorithms and a platform for combinatorial and geometric computing. This book, written by the main authors of LEDA, is the definitive account of how the system operates and how it can be used.

Algorithmic Game Theory (Noam Nisan, et al)
This book covers many of the hottest area of useful new game theory research, introducing deep new problems, techniques, and perspectives that demand the attention of economists as well as computer scientists.

Game Theory (Qiming Huang)
This book provides a powerful mathematical framework that can accommodate the preferences and requirements of various stakeholders in a given process as regards the outcome of the process.

A=B, by Marko Petkovsek, Herbert S. Wilf, et al
This book is of interest to mathematicians and computer scientists working in finite mathematics and combinatorics. It presents a breakthrough method for analyzing complex summations.

Algebraic Combinatorics on Words (M. Lothaire)
This book is both a comprehensive introduction to the subject and a valuable reference source for researchers.

Applied Combinatorics on Words (M. Lothaire)
The aim of this book is to present a unified treatment of some of the major fields of applications of combinatorics.

Games of No Chance (Richard Nowakowski, editor)
This book deals with combinatorial games, that is, games not involving chance or hidden information.

More Games of No Chance (Richard J. Nowakowski)
This fascinating collection of articles by some of the top names in the field is a stateoftheart look at combinatorial games.

Games of No Chance 3 (Michael H. Albert, et al)
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, etc.

Combinatorial Algorithms for Computers and Calculators (H. S. Wilf)
On one level, this is a collection of subroutines, in FORTRAN, for the solution of combinatorial problems.

Greedy Algorithms (Witold Bednorz)
This book covers fundamental, theoretical topics as well as advanced, practical applications of Greedy Algorithms.

Multiagent Systems: Algorithmic, GameTheoretic, and Logic, etc.
This comprehensive introduction to a burgeoning field is written from a computer science perspective, while bringing together ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.

Combinatorial and Computational Geometry (Jacob E. Goodman)
It includes surveys and research articles exploring geometric arrangements, polytopes, packing, covering, discrete convexity, geometric algorithms and their complexity, and the combinatorial complexity of geometric objects, particularly in low dimension.

Architecture for Combinator Graph Reduction (Philip J. Koopman)
The results of cachesimulation experiments with an abstract machine for reducing combinator graphs are presented.

Knapsack Problems: Algorithms and Computer Implementations
The text fully develops an algorithmic approach to Knapsack Problems without losing mathematical rigor.

A Beautiful Math: John Nash, Game Theory, and a Code of Nature
At the time of Nash's early work, game theory was briefly popular among some mathematicians and Cold War analysts.

Games, Fixed Points and Mathematical Economics (C. Ewald)
This book gives the reader access to the mathematical techniques involved and goes on to apply fixed point theorems to proving the existence of equilibria for economics and for cooperative and noncooperative games.

Game Theory: A Nontechnical Introduction
Striking an appropriate balance of mathematical and analytical rigor, this book teaches game theory by examples.

Game Design Research (Petri Lankoski, et al)
Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design. The book demonstrates different approaches to design research in game design research.