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Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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  • Title Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
  • Author(s) Adam Marrs (Editor), Peter Shirley (Editor), Ingo Wald (Editor)
  • Publisher: Apress; 1st ed. edition (August 23, 2021); eBook (Open Access Edition)
  • License(s): CC BY 4.0
  • Paperback 914 pages
  • eBook PDF (884 pages)
  • Language: English
  • ISBN-10: 1484271874
  • ISBN-13: 978-1484271872
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Book Description

This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

What you'll learn:

  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more
About the Authors
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