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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
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  • Title Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
  • Author(s) Eric Haines (Editor), Tomas Akenine-Möller (Editor)
  • Publisher: Apress (March 1, 2019); eBook (Open Access Edition)
  • License(s): CC BY 4.0
  • Paperback 652 pages
  • eBook PDF (622 pages)
  • Language: English
  • ISBN-10: 1484244281
  • ISBN-13: 978-1484244289
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Book Description

This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering.

It provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.

What you'll learn:

  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more
About the Authors
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