Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
Pangea Software's Ultimate Game Programming Guide for Mac OS X
What's the current weather of a particular airport? Click here to find out.
  • Title Pangea Software's Ultimate Game Programming Guide for Mac OS X
  • Author(s) Brian Greenstone
  • Publisher: Pangea Software, Inc. (October 2004)
  • Paperback 288 pages
  • eBook Zipped PDF, 41.0 MB
  • Language: English
  • ISBN-10: 0976150506
  • ISBN-13:978-0976150503
  • Share This:  

Book Description

Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. reveals his Mac programming secrets in this indispensable book.

The book covers all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. Readers will also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect their games.

For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies. Never before has so much critical Mac game programming information been available in a single book.

About the Authors
  • Brian Greenstone has been programming games for Apple platforms since 1982, and has been responsible for such popular Mac hits as Bugdom, Nanosaur, Otto Matic, Enigmo, Cro-Mag Rally, and more!
Reviews, Ratings, and Recommendations: Related Book Categories: Read and Download Links: Similar Books:
  • Programming Linux Games (John R. Hall and Loki Software)

    This book is a complete guide to developing Linux games, written by the Linux gaming experts. It discusses important multimedia toolkits and teaches the basics of Linux game programming.

  • Programming Mac OS X with Cocoa for Beginners (Wikibooks)

    This book aims to provide beginners with an introduction to programming Mac OS X with Cocoa, using Xcode, the free developer tools provided with the operating system. Some knowledge of another programming language, preferably C, is assumed.

  • Visual Studio for Mac Succinctly (Alessandro Del Sole)

    This book provides a guide to this latest VS product, paying particular attention to the Integrated Development Environment, the workspace, and all the integrated tools you can leverage to build high-quality, professional applications for mobile devices and the web.

  • Xcode Tutorial For Beginners (Chris Ching)

    This book is for anyone wanting to know more about creating software using Xcode, a programming tool used to develop applications for iOS, macOS, watchOS, and tvOS. You will get easy to understand, step-by-step guidance on how to program in Xcode.

  • Become an Xcoder: Start Programming the Mac Using Objective-C

    Written for non-programmers,, this book offers a solid foundation for getting the most out of Apple's Xcode tools, a collection of apps and frameworks used to develop, test, and optimize apps for Mac OS X or the iOS (iPhone, iPad, etc.).

  • O'Reilly® Learning Cocoa with Objective-C, 2nd Edition

    This book covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs, covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs.

Book Categories
:
Other Categories
Resources and Links