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 Title: Mathematical Applications for Game Development
 Author(s) Richard Baldwin
 Publisher: OpenStax CNX (2016)
 License(s): Creative Commons Attribution License 4.0 (CC BY 4.0)
 Paperback: N/A
 eBook: HTML and PDF (830 pages, 3.9 MB)
 Language: English
 ISBN10: N/A
 ISBN13: N/A
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Book Description
This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
It covers the mathematics and physics needed to describe the position and motion of bodies in threedimensional space.
The modules in the Math section use Java OOP to develop a game math library.
About the Authors Richard Baldwin is a professor of Computer Information Technology at Austin Community College in Austin, TX.
 Computer and Video Game Development and Programming
 Applied Mathematics
 Computer Graphics, 3D, Animation and Imaging, etc.
 The C++ Programming Language
 Advanced Java Programming
 Geometry and Topology
 Algebra, Abstract Algebra, and Linear Algebra
 General and Miscellaneous Mathematics

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