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Computer and Video Game Development and Programming
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Computer Graphics, 3D, Animation and Imaging Books Computer and Machine Vision Books
Assembly and Machine Languages Books Artificial Intelligence and Logic Programming Books
Atari Game Programming Books Classical Flight Simulator Books
Hacking the Xbox: An Introduction to Reverse Engineering ©2013 (Andrew Huang)
Making Games with Python and Pygame ©2012 (Albert Sweigart)
O'Reilly® Killer Game Programming in Java ©2005-2012 (Andrew Davison)
Tabletop: Analog Game Design ©2011 (Greg Costikyan, Drew Davidson, et al)
Programming Vertex, Geometry, and Pixel Shaders ©2008-2011 (Wolfgang Engel, et al.)
Beginning C++ Through Game Programming, 3rd Edition ©2010-2011 (Michael Dawson)
O'Reilly® Tap, Move, Shake: Turing Your Game Ideas into iPhone and iPad Apps ©2011 (Todd Moore)
Well Played 3.0: Video Games, Value and Meaning 2011 (Drew Davidson, et al)
Blender Basics: A Classroom Tutorial Book, 4th Edition ©2011 (James Chronister)
Beyond Fun: Serious Games and Media 2010 (Drew Davidson, et al)
Well Played 2.0: Video Games, Value and Meaning 2010 (Drew Davidson, et al)
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs ©2007-2010 (Andrew Davison)
Create Games for Windows Phone 7 with XNA Game Studio ©2010 (Microsoft)
Well Played 1.0: Video Games, Value and Meaning 2010 (Drew Davidson, et al)
Invent Your Own Computer Games with Python, 2nd Edition ©2010 (Albert Sweigart)
Play Redux: The Form of Computer Games ©2010 (David Myers)
Introduction to Programming Through Game Development Using Microsoft Xna Game Studio ©2009 (Rob Miles)
Blender 3D: Noob to Pro ©2010 (Wikibooks.org) J2ME and Gaming © 2005 (Jason Lam)
Vector Math for 3D Computer Graphics, Fourth Revision ©2009 (Bradley Kjell )
This Gaming Life: Travels in Three Cities ©2008 (Jim Rossignol) 224 pages
GPU Gems 3 ©2007 by Addison-Wesley (Hubert Nguyen) 1008 pages
Creating Games in C++: A Step-by-Step Guide ©2007 (David Conger, Ron Little) 464 pages
Trigger Happy: Videogames and the Entertainment Revolution ©2004-2007 (Steven Poole) 304 pages
Gamer Theory ©2007 (McKenzie Wark) 240 pagess
The Ecology of Games: Connecting Youth, Games, and Learning ©2007 (Katie Salen) 272 pages
Planning Algorithms ©2006 (Steven M. LaValle) 842 pages
Designing Movie Creatures and Characters ©2006 (Richard Rickitt) 178 pages
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation ©2005
Programming The Nintendo Game Boy Advance ©2005 (Jonathan S. Harbour) 385 pages
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics ©2004 (Randima Fernando)
Game Plan: Great Designs That Changed the Face of Computer Gaming ©2004 (Ste Curran)
Pangea Software's Ultimate Game Programming Guide for Mac OS X ©2004 (Brian Greenstone)
Wireless Game Development in C/C++ with BREW ©2003 (Ralph Barbagallo)
3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn, Ian Parberry)
Evaluating Java for Game Development ©2002 (Jacob Marner) 314 pages
Programming Linux Games ©2001 (John R. Hall and Loki Software)
Michael Abrash's Graphics Programming Black Book ©1997-2001
Computer Animation: Algorithms and Techniques ©2001 (Rick Parent, Morgan-Kaufmann) 560 pages
Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C ©1994 (Diana Gruber)
PC Pilot - The Complete Guide to Computer Aviation ©1994 (Steve Smith) 171 pages
The Art Of Computer Game Design: Reflections Of A Master Game Designer ©1984 (Chris Crawford)
The Linux Gamers' HOWTO ©2004 (Peter Jay Salzman) Python Game Programming
Atrevida Game Programming Tutorials: an Introduction to Game Programming on the PC ©2001 (Kevin Matz)
Strategy Game Programming ©2005 (Martin Fierz) Strategy and Board Game Programming (David Eppstein)
DirectX Programming & Techniques Index ©2004-2010 (Keith Ditchburn)
Task-Centered User Interface Design ©1993-1994 (Clayton Lewis, John Rieman)
User Interface Design for Game Programmers ©2000 (Joel Spolsky)
So You Want to be a Computer Game Developer? Computer Graphics Primer (Mitchell Waite)
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine ©2001 (Parsec)
Java Game Programming (Adam King) [Part II] [Part III]
The Java Game Programming Tutorial (by Vijay Kukreja) [2] [3] [4] [5] [6] [7]
The Java Game Development Tutorial [Mirror] Java Gaming (Chet Haase, et al) [Part 2]
Creating Adventure Games On Your Computer Compute!'s First Book of Atari Graphics
A Guide to Effective Game Programming Computer Animation Primer
Computer Controller Cookbook Atari Graphics & Arcade Game Design
BASIC Computer Games More BASIC Computer Games
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