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Programming the Nintendo Game Boy Advance: The Unofficial Guide
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  • Title Programming the Nintendo Game Boy Advance: The Unofficial Guide
  • Author(s) Jonathan S. Harbour
  • Publisher: Course Technology PTR; 1 edition (December 31, 2005)
  • Paperback 272 pages
  • eBook PDF (444 pages, 29.5 MB)
  • Language: English
  • ISBN-10: 1931841780
  • ISBN-13:978-1931841788

Book Description

Now go beyond mere play and design your own games on the Gameboy Advance! The only book of its kind on the market, Programming the Nintendo Game Boy Advance: The Unofficial Guide is written in an easily understood manner suitable for beginning games developers. If you're a more advanced programmer, you can go right to the sections describing the hardware systems. Take away from this book a game framework that you can use to develop high-quality games, and also gain an understanding of the many concepts needed in creating games for this platform. You'll need a PC to run the compiler and emulator, plus a download cable for testing small games.

About the Authors
  • Jonathan S. Harbour has been an avid gamer and programmer for many years and holds a degree in Computer Information Systems. He has written many books on the subject of game programming, including Microsoft Visual Basic Game Programming with DirectX®, Microsoft Visual Basic .NET Programming for the Absolute Beginner, Beginner?s Guide to DarkBASIC Game Programming, and Game Programming All In One, 2nd Edition.

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